![]() Also, the two teens encountered at the beginning of the game manage to consume a truly epic amount of beer between them, going through several cases and leaving trails of discarded cans wherever they've been. It most likely has to do with being completely isolated in the middle of nowhere for an extremely long period of time. In fact, most of the rangers up in Shoshone N.P. The Alcoholic: Henry tends to drink a bit.Henry's nicknames for Julia and Delilah are "Jules" and "D", respectively.She claims that she chose it because it rhymes with "thanks", Henry points out that it doesn’t. For some reason, Delilah calls Henry "Hank".Delilah replies "Someone gets fired." Henry's not amused, but Delilah claims she was too stressed out from the events at that point to make a joke like that. Accidental Pun: Henry asks what would happen if a controlled burn got out of control. ![]() For example, ropes to climb down steep scree, or a pulaski (fireman's ax) to clear overgrown trails. Ability Required to Proceed: There are some obstructions that Henry cannot pass without the right equipment.having a typewriter sitting on your desk, two teens having a giant boombox. The '80s: Takes place in 1989, and the technology of the time reflects that, e.g.However, things start to take a dark turn as mysteries and secrets are soon discovered. Arriving at the Firewatch tower "Two Forks" where he is stationed for the summer, his only regular human contact is through the radio to his supervisor "Delilah" who is based in the nearby Thorofare tower. One day, he finds an ad for a firewatch position in Shoshone National Forest in Wyoming, and takes it to get away and maybe contemplate. Ever since he learned that she was suffering from early onset dementia, however, he has been struggling with how to care for her, if he even should. Henry is a middle-aged man, happily married to his wife, Julia. It's madness!įirewatch is an Environmental Narrative Game developed by Campo Santo and helmed by the former creative leads of The Walking Dead. something someone should've told you about this area.ĭelilah: It's outside. Considering how the other endings play out, it would be nice to imagine that this is the case.Delilah: Henry, there's something I. One could also assume that this ending is the true reality and that Emily and Edward are, in fact, Grace's parents, and the play they just watched-which they describe as somewhat confusing at times-could be a reference to everything you just played through. While we're unsure if this ending is merely a vision or a real reality, it does appear that the trio is happy and, most importantly, safe from the dangers that lurk at Derceto. Interestingly enough, Edward will refer to himself and Emily as Grace's parents. Giving Grace the gift will trigger a cutscene that sees her and Edward leaving the Alone in the Dark play that's showing at the theater near the Docks that we visited in Chapter 3.Īfter a short and rather friendly conversation, Emily will also appear. If you're playing as Edward and you have completed the All the World's a Stage Lagniappe set, which requires a playthrough with both Emily and Edward, you'll have the opportunity to give Grace a gift as she's preparing for the ritual in Chapter 5. Achieving this ending will unlock the Radical Acceptance trophy. The cutscene that follows implies that Emily survived the Dark Man and must now undergo therapy, as when she closes her eyes, she finds herself in the Dark Man's temple, surrounded by Ruth, Grace, and several other hooded and masked figures.ĭespite the disturbing scene, Emily shares that she's no longer afraid of him. If you're successful, Emily will lower her weapon and submit to the Dark Man as she kneels before him. If Emily is lowering her weapon and raising her hand, don't stop holding, otherwise you'll miss your opportunity to trigger this ending. From our testing, we found that you need to do these actions quickly, and it works best if you're attempting these actions just before Emily finishes speaking. Now, once Emily draws her gun and utters the sentence, "What else can I do?!", time will briefly slow down, and you'll want to push the Left Stick Down and the Right Stick Up. Once defeated, you'll enter a cutscene in which the Dark Man approaches you. ![]() ![]() Gray's office.Īfter you've wiped away the painting, continue the story until you've defeated Tap to Reveal. It can be found on the wooden sideboard opposite the wardrobe in the small room behind the secret door in Dr. If you have completed the Dying with Dignity Lagniappe set, which requires a playthrough with both Emily and Edward, you can use Paint Thinner on your uncle's painting.
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